American Football General rules Games must start in the same scheduling week of the league (scheduling week is Thursday-Wednesday, local stadium time, for NFL) for bets to have action. For NCAAF the college football week is scheduled from Tuesday to Monday, local stadium time. All bets on the game include overtime scoring unless stated otherwise. Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games. Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime. Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void. Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider. Live betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed. Forfeited games, whether won or lost, will not count as a game played or completed (or any other smiliar term) for settlement purposes. Season Player Propositions - For season long player prop bets, the nominated player must be in one game during the regular season for bets to stand. Teasers Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams. A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds: 6-point Teasers: Two teams = -120/1.83 Three teams = +160/2.6 Four teams = +260/3.6 Five teams = +400/5 Six teams = +600/7 6.5-point Teasers: Two teams = -130/1.76 Three teams = +150/2.5 Four teams = +230/3.3 Five teams = +350/4.5 Six teams = +500/6 7-point Teasers: Two teams = -140/1.71 Three teams = +130/2.3 Four teams = +200/3 Five teams = +320/4.2 Six teams = +450/5.5 10-point Teasers (Super) Three teams = -120/1.83 (push loses) 13-point Teasers (Monster) Four teams = -140/1.71 (push loses) All selections must be successful in order for the bet to win. If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser. A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded. When placing a bet on a super/monster teaser a push will result in a lost bet. Teaser bets will only be allowed on pre-match events and for selected leagues, including: 1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points 2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83 3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71 Tournament markets Outright Predict the outright winner of the specified tournament/league, according to the official governing body at the end of the tournament.Bets will be settled according to the final league position including Play offs. Conference winner Predict which team will win the specified conference, determined at the end of the conference. This includes playoff conference finals. Division winner Predict which team will win the specified division, based on who has the best record. Official NFL tie-break rules apply. To qualify Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void. Team to make playoffs/team not to make playoffs Predict whether or not a specified team will reach the playoffs. Coach of the Year award winner Predict which coach will be awarded the Coach of the Year award for the specified season. Defensive Rookie of the Year award winner Predict which player will be awarded the Defensive Rookie of the Year award for the specified season. Defensive Player of the Year award winner Predict which player will be awarded the Defensive Player of the Year award for the specified season. Offensive Rookie of the Year award winner Predict which player will be awarded the Offensive Rookie of the Year award for the specified season. Perfect season Predict if a team will win all of their regular season games. Winless season Predict if a team will win none of their regular season games. Regular season MVP award winner Predict which player will be awarded MVP for the specified season. Regular season wins Team(s) listed on the wager must complete all scheduled regular season games (using schedule from Week 1 of regular season) for bets to have action unless remaining games during season would not affect the result. In the event of a venue change for a game(s), bets will stand. Any forfeited game that is considered an official result will count towards season long bets. For the purposes of regular season win total markets, ties are to be treated as losses. NFL Regular Season Wins markets do not include playoff or other postseason games. NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games. Game markets Drive Crosses Yard Line Markets Bets will be settled accordingly in the following scenarios: Drive ends in Touchdown - The final line is the endzone and “Yes” will be settled as the winning selection. Drive ends in Field Goal Attempt - The final line of scrimmage of the field goal attempt is the final Yard Line. Drive ends in Fumble - The final Yard Line where the turnover occurs is settled as the final position. Drive ends in Interception - The final Yard Line is the line of scrimmage of the play where the interception occurs. Drive ends in a Safety - The drive ends in the team's own endzone, “No” will be settled as the winning selection. Drive ends due to time expiring in the 2nd and 4th quarter, and Overtime - The last line of scrimmage of the drive before time expires will be the final Yard Line. Drives that end with unsuccessful 4th down attempts - The difference between the initial line of scrimmage and the Yard Line of where the unsuccessful attempt ends. If the line of scrimmage is established past the listed yard line, “Yes” will be settled as the winning selection. Extra Point Made Kick must be attempted, or bets are void. All bets are void if a penalty is called on the play. 2 Point Conversion 2-point attempt must be attempted, or bets are void. All bets are void if a penalty is called on the play. Field Goal Made Bets are void if no Field Goal is attempted. All bets are void if a penalty is called on the play. First/last team to score Predict which team will score the first/last point in the specified period. If an event is abandoned after a point has been scored, all bets on the first team to score will stand, while bets on the last team to score will be void. If an event is abandoned without any points being scored, all bets on the first/last team to score will be void. First scoring play Predict the first scoring play of the second half. Second half includes OT, unless otherwise stated. Possible selections are: touchdown, field goal, safety and no score. If the match is not completed then all bets are void unless the market has already been determined. Moneyline 3-way (aka Full-time result) Predict the result of the game. Moneyline 3-way bets are settled either at the end of regular time or after overtime has been played. Overtime could result in a tie in regular season games. During playoff games moneyline 3-way bets are settled at the end of regulation time, excluding overtime. Half money line Predict the outcome of the specified half. The half must be completed in full for bets to stand. In the event no winner can be determined, bets will be refunded. Second-half bets include overtime. Money Line 3-Way 1st/2nd half (aka Half result) Predict the result of the specified half. Second-half bets include overtime during regular season. Overtime is not included in playoff games. Half spread Predict which team will win the specified half after the stated handicap has been applied. In the event that no winner can be determined, bets will be refunded. Second-half bets include overtime. Half total points Predict whether the combined points total of both teams is over or under the specified figure within the stated half. Second-half bets include overtime. Half total points odd/even Predict whether the total points scored in the specified half will be odd or even. Second-half bets include overtime. Half team total points Predict whether a team scores over or under the specified figure within the stated half. Second-half bets include overtime. Half team total points odd/even Predict whether the total amount of points scored by the selected team in the specified half will be odd or even. Bets placed on the second half include overtime. Half-time/full-time Predict the result of the game at both half-time and full-time. - Example 1. If you choose home/away, you’re betting on the home team to be leading at half-time and the away team to go on to win the game. - Example 2. If you choose home/draw, you’re betting on the home team to be leading at half-time and the game to end in a draw. Overtime is not included. Highest-scoring half/quarter (3way and 5-way) Predict the highest scoring half/quarter. Second half and 4th quarter includes overtime, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined. Kick-off Touchback All bets are void in the event of an onside kick attempt. All bets are void if a penalty is called on the play. Method of next score Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touch down, Field Goal or Any Other Score FT Winner Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void. Next Play Total Yards/Next Play First Down/Next Play Touchdown/Next Play Attempt Type Any play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down “Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on. Next score Predict which team will score next in the match. Points after touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Over Time Predict whether the game will go to overtime or not. Player prop parlays All parts of the bet must win for bets to be classed as a winner. If any part of the bet fails then bets will be settled as a loser. Player vs player markets Any 2-way player vs player market will be settled as a push if both players finish on an equal number, this applies to the markets listed below: - receiving yards - rushing yards - receptions - tackles - interceptions - passing yards - pass completions - TD passes - sacks Punt Fair Catch If the Fair Catch is completed successfully, “Yes” will be settled as the winning selection. All bets are void if a penalty is called on the play. Quarter Winner (aka Quarter money line) Predict the outcome of the specified quarter. In the event of a tie where the option of a tie is not offered, bets will be refunded. Fourth-quarter bets include overtime. Moneyline 3-way Quarter (aka Quarter result) Predict the result of the specified quarter. If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed. Bets settled on the 4th quarter result include overtime (unless otherwise stated). Quarter spread Predict which team will win the specified quarter after the stated handicap has been applied. In the event that no winner can be determined, bets will be refunded. Fourth-quarter bets include overtime. Quarter total points Predict whether the combined points total of both teams is above or below the specified figure within the stated quarter. Fourth-quarter bets include overtime. Quarter total points odd/even Predict whether the total points scored in the specified quarter will be odd or even. Fourth-quarter bets include overtime. Quarter total team points Predict whether the total points scored by the named team will be over or under a specified figure in the selected quarter. Fourth-quarter bets include overtime. Quarter total team points odd/even Predict whether the total amount of points scored by the selected team in the specified quarter will be odd or even. Fourth-quarter bets include overtime. Race to 10 Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined. Race to 5/10/15/20 points 1st/2nd half Predict which team will be the first to score 5/10/15/20 points in the second half. Second half includes overtime, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined. Result of Next Home/ Away Team Drive For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals will be settled as Field Goal Attempt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided. Result of Next Drive/Next Drive Result Exact/Next Drive Result Grouped/Next Drive Crosses 50 Yard Line/Next Drive Crosses Opponent's 35 Yard Line/ Next Drive Crosses Opponent's 20 Yard Line All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Botched/Fake Field Goals are not considered a Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner. For Fumbles, settlement is determined on the yard line of fumble. For “Drive Crosses” markets, line of scrimmage must be established past line stated. Offense Score On 1st Drive Of The Game Bets settled as “Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game. Result of Drive 4-way All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows: Offensive Touchdown Field Goal Attempt – Field Goal Attempt is deemed the winner if the kicker kicks the ball. Blocked, scored, missed, or returned field goals will all be settled as Field Goal Attempt. Punt - All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Turnover or Turnover on Downs or Safety - A turnover is classified as the defense gaining possession of the ball. The following will all be deemed as a turnover for settlement purposes: Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the offense during the same play, a new drive will begin and the previous drive will be settled as a Turnover) Defensive touchdown (except when a blocked punt results in a touchdown) Turnover on downs FT Spread Predict which team will win the game after the specified spread/handicap has been applied. In the event of a tie where the option of a tie is not offered, stakes will be refunded. - Example 1. Buffalo Bills 13-26 Cincinnati Bengals. If you had taken the Bills at +7.5, your bet would be a loser because they would still be in a losing position after the handicap has been added to their score. - Example 2. Buffalo Bills 13-26 Cincinnati Bengals. If you had taken the Bengals at -7.5, your bet would be a winner because they would still be in a winning position after the handicap has been added to their score. - Example 3. Buffalo Bills 13-26 Cincinnati Bengals. If you had taken the Bengals at -13, your bet would be a push because the score would be a tie after the handicap has been added to the score. Tackles, Assists, Tackles and Assists, other Defensive Markets Only defensive plays count towards these markets. Excludes any plays on Special Teams. Team highest-scoring quarter Predict which team will have the highest-scoring quarter. Highest-scoring quarter bets include overtime. Push rules apply. Team highest-scoring half Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void. Team Play Markets (First Down Yes/No, Play Attempt Rush/Pass, Play Touchdown Yes/No) Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play. Team Play First Down In the case of a touchdown, “Yes” will be settled as the winning selection. Team to make most sacks Predict which team will make the most sacks. Team to score first and win Predict if a team will score first and will win the game. If the match is not completed then all bets are void. Team to score first/last touchdown Predict which team will score first/last touchdown of the game. If the match is not completed, then all bets are void unless the market has already been determined. Total field goals Predict the number of field goals scored in the first half. If the first half is not completed, then all bets are void unless the outcome has already been determined. Predict the number of field goals scored in the second half. If the second half is not completed then all bets are void unless the outcome has already been determined. Second half includes OT, unless otherwise stated. Total team points Predict whether the total points scored by the named team will be over or under a specified figure. Total team points odd/even Predict whether the total amount of points scored by the specified team will be odd or even. FT O/U (aka Total points) Predict whether the combined points total of both teams is above, below or between the specified points. In the event that no winner can be determined, bets will be refunded. - Example 1.Washington Redskins 17-29 Denver Broncos. If you had taken the line of over 40.5, your bet would be a winner because 46 points were scored in the game. - Example 2. Washington Redskins 17-29 Denver Broncos. If you had taken the line of under 40.5, your bet would be a loser because 46 points were scored in the game. Total points odd/even Predict whether the total points scored in the game will be odd or even. Total touchdowns Predict whether the total number of touchdowns in the quarter/half/game will be above or below the specified figure. The whole of the quarter/half/game must be played for the bet to stand, unless result has already been determined. Touchdown scorers Predict a player to score a touchdown. Bets on players not taking part in the match will be made void. If a match is abandoned, all bets will be void unless a touchdown is already scored. Then all bets for first touchdown scorer will stand, anytime touchdown scorers will be void unless the result is already determined, and all bets on Last Touchdown Scorer will be void. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score first/last/anytime. Defensive touchdown does not include any touchdown scored as a result of a Special Teams Play. If a listed player scores a touchdown during a Defensive Play, player as well as Team Defense will be settled as won. The selection stated “Defense” does not include special teams. Anytime/First Touchdown scorer/match winner double Predict a player to score a first/anytime touchdown and which team will win the game . Both parts of the bet must be successful for the bet to be settled as a winner. Bets on players not taking part in the match will be made void. If a match is abandoned, all bets will be void. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score first/last/anytime. Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.) Markets will include all games played on the Sunday of the league’s website. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead heat rules apply. Winning margin Predict the team to win the match and the margin of victory. Overtime is included (if played). Fantasy NFL props Predict whether a player will score over or under a specified number of fantasy prop points outlined in the scoring table below. Stat Points Passing yard 0.04 Passing touchdown 4 Passing interception -2 Reception 0.5 Receiving Yard 0.1 Receiving TD 6 Rushing yard 0.1 Rushing touchdown 6 Kick return 6 Punt return 6 Own fumble return/Recovery touchdown 6 Fumble lost -2 Passing 2pt conversion 2 Rushing 2pt conversion 2 Receiving 2pt conversion 2 Fantasy NFL props settlement rules Statistics provided by the official National Football League website will be used to settle bets. We reserve the right to wait for official stat corrections by the league's governing body before settling any bets. Glossary Term Description Bet(s)/betting means each bet placed by you using your account and accepted by us via our app/website. The term ‘betting’ shall be construed accordingly. Push rules means the rules that apply where your bet result is determined as a ‘push’. A push occurs if a match or event ends right on the listed point spread or in a draw, and the respective betting option has not been offered. For example, if a football match ends 2-0, the market ‘Total score over/under 2’ is considered a push if only the options ‘over 2’ and ‘under 2’ are offered. Settle means the outcome of any bet, including (if applicable) us paying winnings into your account balance if a bet settles in your favour. The terms ‘settled’, ‘settles’ and ‘settlement’ shall be construed accordingly. Single bet means an individual bet placed on one outcome in accordance with the relevant sport rules. Stake means the money you use to place a bet via your account. FG means field goal TD means touchdown Void means where a benefit or action of your account is made null and void by us. This includes but is not limited to when a bet is cancelled following acceptance, where winnings are cancelled following settlement, or where a reward or bonus is cancelled at any time, in all such circumstances for any valid reason as specifically set out in any game terms or the sport rules. 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