Football Betting Rules General rules All match markets are based on the result at the end of regular time. This includes any added injury or stoppage time but does not include any extra-time, or additional time allocated for a penalty shootout or a golden goal. Exceptions are made to this rule in relation to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the match (excluding any extra-time), irrespective of whether the full 90 minutes are played. The exception only applies to friendly matches with regular playing time of two 45-minute halves. Some football matches may have different playing schedules to the standard 90 minutes of scheduled play, made up to two 45-minute halves. In those cases, the following will apply: Ninety minutes of scheduled play, made up of three 30-minute segments. Full-time bets are still valid. Half-time bets are void. Eighty minutes of scheduled play, made up of two 40-minute segments. All full-time and half-time bets are valid. If the playing schedule is different from the above stated, all bets are void. Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced. Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR. Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome. Should any match be played prior to the date or kick-off time listed on our website, then bets will stand provided the wager is placed not later than the revised kick-off time. All bets on a match abandoned before completion of regular time will be void, unless the match is rearranged and played on the same date (local time), or stated otherwise in the rules, except for bets on any markets that have been determined as detailed below. If the match does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if an incorrect kick-off time is announced in error on our website. If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away teams for a listed match are reversed, then bets based on the original listing will be void. Bets will stand if we list a team name without specifying the term 'XI' in the name (which references the number of 11 players in a football team). In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics and transaction data. For the markets Corner/ Card/ Free kick/ Throw-in/ Goal Kick/ Penalty in the next x minute(s), the action is considered to have happened when it is awarded. For all other markets bet are settled on when the Corner/ Card/ Free kick/ Throw-in/ Goal Kick/ Penalty is taken. Bets are settled on the result at the end of the match and subsequent changes to the result will not count towards settlement. Outright general rules Season-end ‘outright’ bets will be settled on the official league table at the end of the final match of the season. Any changes (points deductions, etc) after this stage will not count for settlement purposes. In the event that a tournament is not completed, bets will stand if an official result is declared. Bets where the outcome is already determined will be settled as won/lost. Any points deductions incurred prior to the season ending will apply to the settlement of bets. Teams must complete at least one fixture in the specified competition/season for outright bets to stand. If a team doesn’t complete all of their fixtures within the season, all bets will stand. Bets on any cup competitions will be settled on the team that lifts the trophy immediately after the final match of the competition. Any changes after this stage will not count for settlement purposes. The relevant competition rules will apply for settlement purposes of all outright markets. Bet builder rules A game is abandoned in the event: - The match does not start within 48 hours of the original start time. - The match starts but is then abandoned or postponed and is not rescheduled and played within 48 hours of the original start time. In the event a match venue is changed, all bets will be void. For all player markets, selected players must take part in the match during or before the relevant period or before settlement has been determined for bets to have action (e.g. bets are not automatically voided in the event a selected player does not start the match), otherwise the player is a Non-Participating Player. For cards markets, only cards awarded once the player is active in the match will count (e.g. a card shown when a player is a substitute will not count). Team cards: A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Certain bet builder markets are settled based on StatsBomb statistics - therefore, settlement of bet builder markets and settlement of regular markets can diverge in a few cases. Details about the affected markets and the respective definitions can be found here. Outright markets Elimination stage Predict at what stage of a tournament a specific team will be eliminated. Finalists Predict which two teams will be in the final of a specified tournament. Group Bottom Predict which team will finish in last position. Group points Predict the total number of points gained by a specified team during a specified group stage of a tournament. Group qualify Predict which team will qualify for the next round from a specific group. Group Top Goalscorer Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply. Group winner Predict which team will finish top in a specified group of a tournament. Head-to-head Predict out of two teams which team will progress further in a stated tournament or to a higher position in a division. Highest Scoring Group Predict which Group will have the most goals scored in it across all of it's qualifying games. Dead-heat rules apply. Mythical matches Mythical matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of a mythical bet. Mythical matches will use the main match result, handicap and totals lines from both separate events and perform combined main match result, handicap and totals lines. Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored. Venues (home or away) of the matches are not considered in these mythical matches. If any of the matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void. Next permanent manager Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes. Outright winner Predict which team will be the winner of the specified competition Bets are settled on the final league position, unless a play-off is used to determine the outright winner. Player awards Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body. Player Tournament Markets Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include: Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament. Player to score in every game Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rdplace playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Player to start team's first match Predict which player will be in the starting XI for their first match of the tournament. Podium position Predict which team will finish first, second or third in a specified tournament. Promotion Predict whether the selected team will be promoted from the specified league at its conclusion. Bets are settled on the final league position, after play-offs (if played). Relegation Predict whether the selected team will be relegated from the specified league. Bets are settled on the final league position, after play-offs (if played). Team season points Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined. Top goalscorer Predict which player will score the most goals within the specified competition. Any goals scored in a penalty shootout do not count towards this total. In the event of a tie, even if the player has been awarded top scorer by the governing body due to having the most assists, the dead heat rule will apply. Own goals will not count towards this total. For league purposes, goals scored in additional play-off fixtures at the end of the regular season will not count towards this total. Only goals scored within the specified competition after any qualification rounds will count towards settlement. Players not originally quoted will count as winners should they score the most goals. Prices will be available upon request for players not quoted. Top team goalscorer Predict which player of a certain team will score the most goals in a league/tournament. Goals scored both in regular and extra-time count. Penalty shootout goals do not count. In cases where two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void. Own goals will not count. Players not originally quoted will count as winners should they score the most goals. Prices will be available upon request for players not quoted. Transfer specials Player to sign for before... (For settlement purposes, this includes loan deals.) If the player is recalled to their parent club or sold to another club later then this does not affect the original settlement. Tournament Totals Tournament Goals Predict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Tournament Cards/Yellows/Reds Predict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count. Tournament Corners Predict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count. Tournament Offsides Predict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count. Tournament Penalties Predict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count. Tournament Own Goals Predict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body. Tournament Draws Predict the total amount of games which will finish as a draw in regular time. Tournament 0-0s Predict the total amount of games which will finish 0-0 in regular time. Tournament Games Over 2.5 Goals Predict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count. Total Penalty Shootouts Predict the total amount of penalty shoot-outs during the entire tournament. Livescore Super Squads markets 1. All bets placed on Livescore Super Squads markets are subject to the below rules; - If any matches involving the listed players are abandoned then all bets will be made void unless the result is already known. - Own goals do not count towards settlement. - Standard betting rules apply - In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics and transaction data. 2. In addition to the rules in section 1, the Livescore Super Squads markets - Shots on Target Combined and Total Goals Combined; must have 4 or more listed players start in their respective games for bets to stand. 3. In addition to the rules in section 1, the Livescore Super Squads markets - 1+ Goals Scored Each, 1+ Shots on target each, 2+ Shots on target each and 3+ Shots on target each; all 5 listed players must start. General markets Anytime goalscorer Predict whether a player will score anytime in the match. Own goals are ignored for settlement purposes. If only own goals are scored in the match, it will be considered as a ‘no goalscorer’ result for settlement purposes. Bets placed on players that do not participate in the match will be made void. All players that take part within the match shall be considered runners for the anytime goalscorer market. If a match is abandoned after the first goal has already been scored, all winning bets on anytime goalscorer (bets on players who have already scored) will stand, all other bets on this market will be void. If a match is abandoned before a first goal is scored, all bets will be void. Players not originally quoted will count as winners should they score a goal. Asian handicap Predict the result of a match after the specified handicap has been applied. For in-play Asian handicap bets, the score at the time of bet placement does not apply. Only the result from the rest of the match after bet placement will apply. In the event of a tie after any handicap is applied, bets will be made void. If a game is abandoned, bets will be void. Asian Handicap What it means 0 Your bet wins if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. 0.25 Your bet wins if your team wins the match. If there's a draw, your bet is split in half: One half is considered a win, the other half is considered a draw and half of your original stake is refunded. 0.5 Your bet wins if your team draws or wins the match. 0.75 Your bet wins if your team wins or draws the match. If it loses with a one-goal difference, you lose half of your stake. 1 Your bet wins if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. -0.25 Your bet wins if your team wins the match. If it draws you lose half of your stake. -0.5 Your bet wins if your team wins the match. -0.75 Your bet wins if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: One half is considered a win, the other half is considered a draw and half your original stake is refunded. -1 Your bet wins if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. Total goals / Over/Under / Over/Under 1st/2nd Half Predict whether the total goals in the match/period will be over or under a specified figure. In the case of Total goals / Over/Under three types of lines can be offered: Half goal line: An example of a half goal line would be betting on over 1.5 goals. For this selection to win, two goals would need to be scored. Whole goal line: An example of a whole goal handicap would be over two goals. For this selection to win in full, three goals would need to be scored. In the case of two goals being scored, bets would be made void as neither over or under are winners. Split line: An example of a split goal line would be over 2.75 goals. The split for this selection refers to the stake placed being spread over two selections, which would in this case be over 2.5 and three goals (both selections either side of 2.75). In the case of this selection there are multiple outcomes: Four goals - win/win Three goals - win/void Two goals or less - lose/lose If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Assists (selected player) The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded. Ball possession Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started. For settlement purposes, possession Percents are rounded to the closest number as follows: 50.4% > 50% 50.6% > 51% All bets will be void if a match is abandoned. Both teams to score Predict whether or not both teams will score in the specified match. Own goals count for the team credited with the goal. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. "Yes" – meaning that both teams will score. "No" – meaning that either team will not score. Both teams to score and 1X2 Predict both the result of the match and whether or not both teams will score. If the match is abandoned, all bets will be void. Both teams to score and total goals Predict whether both teams will score in a match and whether the total goals will be under or over a specified figure. If a match is abandoned, bets will be void, unless the outcome of these bets is already determined. Both teams to score in both halves Predict whether or not both teams will score in both halves of the match. If a match is abandoned, bets will be void unless the outcome of these bets is already determined, in which case they will be settled on the result. Both teams to score in extra time Predict whether or not both teams will score in the specified match within extra-time. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void unless the outcome of these bets is already determined. The scores prior to extra-time being played do not apply. Both teams to score in first half/second half Predict whether or not both teams will score at least one goal in the first half/second half. Own goals count towards the team credited with the goal. If a match is abandoned, bets will be void, unless the outcome of these bets is already determined. Both teams to score no draw "Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1). "No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...). Cards markets This rule applies to all card markets unless otherwise stated (e.g. see exception for : LivescoreBet player/match specials) A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). If a player receives 2 yellow cards, and then consequently is shown a red card, the player will be judged as having a total of 2 cards. An individual player will be unable to accumulate a total number of cards which exceeds 2. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. If a match is abandoned all bets will be void unless settlement is already determined. Cards - 1st - 10th A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided. Cards handicap A prediction on which team will receive the most cards in the match after the allocated handicap has been applied. Clean sheet Predict whether the selected team will concede a goal in the match. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined. For example: Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost. Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost. Xth corner Predict which team will take the specified corner. Bets will be made void if the specified corner is not taken. If the specified corner is not taken in the game, bets will be void. For example, if the match finishes or is abandoned with eight corners taken, all bets on any corner after the eighth will be void (ninth, tenth, etc.). Corners handicap two-way Predict which team will take the most corners after the stated handicap has been applied. Push rules apply. Example 1: You bet on Manchester United vs Liverpool, with Liverpool to have more corners with a -3 corner handicap. The final corner count is 2-5, meaning that Liverpool have two corners after the handicap of -3 corners has been applied to their corner count. Your bet is a push because the corner count is a 2-2 tie after the corner handicap had been applied. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner only. If a match is abandoned all bets will be void unless settlement is already determined. Corners handicap three-way Predict which team will take the most corners after the stated handicap has been applied, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Examples: Handicap (-1). Your bet wins if your team takes two or more corners more than the opponent. Tie (-1). Your bet wins if the team with (-1) handicap takes exactly one corner more than its opponent. Handicap (+1). Your bet wins if your team takes a bigger or an equal number of corners than its opponent. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner only. Corners odd/even Predict whether the total amount of corners taken at the end of the match will be an odd or an even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc. and even numbers include 0, 2, 4, 6, 8 etc. If a match is abandoned all bets will be void unless settlement is already determined. Corners winner/half-time corners winner Predict which team will take the most corners within the specified period. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner only. Correct score Predict the correct score of the specified match. Double chance/half double chance/double chance extra-time Predict whether a match or displayed period ends in one of the two displayed outcomes. 1X (Home team/draw):You predict the outcome of the specified period will either be the home team winning or the match ending in a draw 2X (Away team/draw): You predict the outcome of the specified period will either be the away team winning or the match ending in a draw 12 (Home team/away team): You predict the outcome of the specified period will either be the home team or the away team winning Double chance and total goals Predict whether a match ends in one of the displayed outcomes and how many goals will be scored in the match over or under a specified line. Draw no bet Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void. Extra time 1X2 Predict the result of the match after extra-time. Extra-time does not include a penalty shootout (if any). Extra time 1st half goals Predict whether the total number of goals scored in the first half of extra-time will be over/under the specified figure. If a match is abandoned during extra-time, bets will be void unless the outcome of these bets is already determined. Extra-time clean sheet Predict whether the selected team will concede a goal within extra-time. Own goals are valid for settlement purposes. Extra-time corners winner/half extra-time corners winner Predict which team will have the most corners in the specified time period. Extra-time corner totals/extra-time first half total corners Predict whether the number of corners taken in extra-time will be over/under the specified figure within the stated frame. All bets are settled on the official statistics for the extra-time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. If a match is abandoned during extra-time, bets will be void unless the outcome of these bets is already determined. Extra-time correct score Predict the correct score of the specified match within extra-time. Extra time first /next/last team to score Predict which team will be the first/next/last to score within extra-time. If a match is abandoned during extra-time, bets will be void unless the outcome of these bets is already determined. Extra-time half-time result Predict the outcome of the match at the end of the first half of extra-time. Extra time handicap/1st half extra time handicap Predict the result of the specified match after the stated goal handicap has been applied to the selected time frame. Example 1:Arsenal vs Chelsea (-1). The score in extra-time is 3-1 to Chelsea, meaning they win the period 2-1 after the handicap of -1 goal has been applied to their score. Example 2:Arsenal vs Chelsea (-1). The score in extra-time is 2-1 to Chelsea, meaning the period ends as a 1-1 draw after the handicap of -1 goal has been applied to Chelsea’s score. Extra-time total goals Predict whether the number of goals scored in extra-time will be over/under the specified figure. All bets are settled on the official statistics for the extra-time period only. Any goals scored during the regulation time do not count for a bet on this market. Extra-time does not include a penalty shootout (if any). If a match is abandoned during extra-time, bets will be void unless the outcome of these bets is already determined. First/last corner Predict which team will take the first/last corner of the match. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner only. If a match is abandoned without a corner being taken all bets will be void. However, if a corner is taken before abandonment, then bets will stand. First/last goal kick Predict which team will be the first/last to take a goal kick in the match. Awarded but not taken goal kicks (where there is a goal kick but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a match is abandoned without a goal kick taken, all bets will be void. However, if a goal kick has been taken prior to abandonment, then bets will stand. First/last free-kick Predict which team will be the first/last to take a free-kick in the match. If a match is abandoned without a free-kick being taken, all bets will be void. However, if a free-kick has been taken prior to abandonment then bets will stand. First/last substitute Predict which team will make the first/last substitution in the match. If both teams make a substitution at the same time, which happens to also be the first/last in the match, bets on the relevant market will be void. If a match is abandoned all bets will be void unless settlement is already determined. First/last throw-in Predict which team will be the first/last to take a throw-in during the match. Awarded but not taken throw-ins (where there is a throw-in but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a throw-in needs to be retaken for any reason, it will be counted as one throw-in only. If a match is abandoned without a throw-in taken, all bets will be void. However, if a throw-in has been taken prior to abandonment, then bets will stand. First goal period Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes. Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count. If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. First goalscorer Predict which player will score the first goal of the match. Own goals are ignored for settlement purposes. If an own goal is scored, the next goal (if there are any) will be considered the first for settlement. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes. Bets placed on players that do not participate in the match will be made void. Bets on players coming on as substitutes after the first goal has already been scored will also be declared void. If a match is abandoned after the first goal has already been scored, all winning bets on first goalscorer will stand. All other bets on goalscorer market will be void. If a match is abandoned before the first goal is scored, all bets will be void. Players not originally quoted will count as winners should they score the first goal. Prices will be available upon request for players not quoted. First player to be carded Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award. First/last team to score Predict which team will score the first/last goal in the match. Own goals count for the team credited with the goal. All bets will be void if a match is abandoned, unless the outcome of a bet is already determined. First/second half goals Predict whether the number of goals scored in the stated half of the match will be over or under the specified figure. All bets on this market will be void if an event is abandoned during the specified half, unless the result has already been determined. If an event is abandoned after the first half is completed, bets on number of goals in the first half will stand. First/second half team goals odd/even Predict if accumulated goals by a certain team will add up to an odd or an even number in the specified half. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc. and even numbers include 0, 2 ,4, 6, 8 etc. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Full-time result Predict the final result of the specified match. If a game is abandoned, bets will be void. First/last offside Predict which team will be caught first/last in an offside position in the match. If a match is abandoned all bets will be void unless settlement is already determined. Fouls handicap/fouls half handicap Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts. Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall" statistics from the official Bundesliga website. If a match is abandoned all bets will be void unless settlement is already determined. Goal crazy/Over under & goal crazy/first-half goal crazy/goal crazy ET Predict the total number of goals scored by both teams in the specified time frame. The specified period of the match must be completed in full for bets to stand, unless the result has already been determined. Example 1: If you pick 2-3 goals, you win if 2 or 3 goals are scored in the specified time frame. Otherwise your bet is lost. If you pick 3+, you would win if 3 or more goals are scored in the specified time frame, otherwise your bet is lost. Goals odd/even extra time Predict whether the total amount of goals scored at the end of the match after extra-time will be an odd or an even number. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc. and even numbers include 0, 2, 4, 6, 8 etc. Goal scored [15 minute periods] Predict whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Example 1: If the match is abandoned in the 38th minute: Bets on minutes: 1-15 and 16-30 will be settled. Bets on start of second half-60min, 61-75min and 76min-full-time will be void. Bets on 31min-half-time will be settled if there was a goal scored between the 31st and 38th minutes. Bets on 31min-half-time will be void if there was no goal scored between the 31st and 38th minutes. Goalscorer premier Betting options available on this market are: First or last goalscorer: predict if a certain player will score either first or last goal in the match. Two or more: predict if a certain player will score two or more goals in the match. Three or more: predict if a certain player will score three or more goals in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void. Bets on players not taking part in the match will be void. If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome. Goalscorer Exactas Own goals do not count. If the first goal is an own goal, then bets will continue, and first scorer selection becomes the second goal and so on. Bets will stand regardless of how many goals are scored. Half-time/full-time Predict the result of a match at half-time and at the end of regular time. If a match is abandoned, bets will be void. Example 1: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Any extra-time and penalty shootouts do not count for this type of bet. Half-time/full-time premier Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example:If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count. Half handicap/extra-time handicap Predict the result of the specified match after the stated goal handicap has been applied. For second-half handicap, the score in the first half is not applicable. Example 1:If you bet on the Arsenal v Chelsea match, for Chelsea to win the stated time frame with a (-1 goal) handicap. The score in the stated time frame is 0-2. After the handicap of 1 goal is then taken from Chelsea’s score, Chelsea still win by one goal and your bet is a winner. Example 2:If you bet on the Arsenal v Chelsea match for Chelsea to win the stated time frame with a (-1 goal) handicap. The score in the stated time frame is 1-2. After the handicap of 1 goal is then taken from Chelsea’s score the score is 1-1, and your bet is a loser. Half-time correct score Predict the correct score of the match at the end of the first half. If the match is abandoned before half-time, all first-half bets will be void. Half-time result Predict the outcome of the match at the end of the first half. If the match is abandoned before half-time, all first-half bets will be void. Half total corners Predict whether the total number of corners taken in the stated half will be over/under the specified figure. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner only. If a match is abandoned all bets will be void unless settlement is already determined. Half with most goals Predict whether more goals will be scored in the first half, second half or whether there will be the same number of goals scored in both halves. Bets will be void if the match is abandoned, unless the result has already been determined. Handicap Predict the result of the specified match after the stated goal handicap has been applied, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Example 1:You bet on Arsenal vs Chelsea, with Chelsea to win with a (-1 goal) handicap. The final result is 3-1 to Chelsea, meaning they win the match 2-1 after the handicap of -1 goal has been applied and your bet is a winner. Example 2:You bet on Arsenal v Chelsea, with Chelsea to win with a (-1 goal) handicap. The final result is 2-1 to Chelsea, meaning the match ends in a draw after the -1 handicap has been applied and your bet is a loser. Hit the Woodwork Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any other interference from players or the goalkeeper will count for settlement purposes. Kick-off Predict which team will perform the first kick of the match. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick-off has been made in the match, no matter if the match is later abandoned. Last goalscorer Predict which player will score the last goal of the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous goal (if there are any) will be considered the last for settlement. Bets will stand on all players taking any part in the match. Bets placed on players that do not participate will be made void. If a match is abandoned, all bets will be void. Players not originally quoted will count as winners should they score the last goal. Prices will be available upon request for players not quoted. Man of the match Predict who will be announced as the man of the match. The winner will be determined based on the official result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup matches etc.). If there is no official result announced by the official competition organiser, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order. BBC ITV Channel 4 Channel 5 Sky Sports BT Sports Any other If there is no official result or no live UK broadcaster names a man of the match, then all bets will be void. Players who enter the field as substitutes (including in extra-time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is announced as the man of the match, then dead-heat rules will apply. Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the player will count as the winner. Match red cards Predict whether the total amount of red cards will be over or under a specified figure. Cards shown to non-players (managers, coaching staff etc.) or substitutes on the bench do not count for bets on this market. If a match is abandoned, all bets will be void unless settlement is already determined. Match winner and total goals Predict the winner of the match and if there will be over or under a specific number of goals scored from the given options. If a match is abandoned, all bets will be void. Match winner and 1st half totals Predict which team will win the match and whether the total goals in the stated half will be under or over a specified figure. Most cards A prediction on which team will receive the most cards in the match. Multi bet exact score Predict the final score of the match by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Example: You have bet on line 1-0, 2-0, 3-0. If the final score is either 1-0 or 2-0 or 3-0, you will win. If any other result occurs, your bet will be lost. Multi goals FT/first half/second half/teams Predict whether or not a specific range of goals will be scored within the specified time frame. Selections are predefined goal ranges, while ‘other than’ selections refer to any different goal range. Example 1:If you place a bet on the ‘1-4 goals’ selection and the match ends in a 0-0 draw, or with five or more goals scored, your bet will be a loser. A winning bet in this market will be one placed on the ‘other than 1-4’ selection. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Multi goals premier Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined. Next 5/10/15 minutes 1X2 Predict the result for the outlined time period. The 5 minute period 40:00-44:59 refers to the first half only and does not include first-half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first-half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second-half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next 5/10/15 minutes handicap Predict the result of the specified time period after the handicap has been applied. The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next 5/10/15 minutes total goals Predict how many goals will be scored within the specified time period. The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next goalscorer Predict which player will score the specified goal in a match. Own goals will not count for first or subsequent goal scorers. Example:A match goes to 1-0 but the goal was an own goal. Bets on the first goalscorer will be settled instead on the second goal of the match providing this is not an own goal as well. Bets are settled on events that occur in normal time, including injury and stoppage time. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Players not originally quoted will count as winners should they score the first goal. Prices will be available upon request for players not quoted. Next penalty score/miss Predict whether the next penalty will be scored or missed. Next team to score Predict which team will score the next goal in the match. Own goals count for the team credited with the goal.All bets will be void if a match is abandoned, unless the outcome of a bet is already determined. Next Minute markets Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count. For example: The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void. If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count. Goal will be settled on the time the goal is scored. Corner is considered to have happened when it is AWARDED (not when it is taken). Cards - both yellow and red cards count. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. A card is considered to have happened when it is shown. Penalty is considered to have happened when it is AWARDED (not when it is taken). Free kick is considered to have happened when it is AWARDED (not when it is taken). Goal kick is considered to have happened when it is AWARDED (not when it is taken). Throw in is considered to have happened when it is AWARDED (not when it is taken). Next X minutes 1X2 Predict the correct outcome for the selected time period. Only goals scored in the specified time frame will count towards settlement. The five minute period 40:00-44:59 refers to the first half only and does not include first-half injury time. The five minute period 45:00-49:59 refers to the start of the second half only and does not include first-half injury time. The five minute period 85:00-89:59 refers to the second half only and does not include second-half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next X minutes goal scored Predict whether there will be a goal in the specified time frame. If the match is abandoned, bets on the period before the time of abandonment still stand, while all bets on periods after that time will be void. Bets on the period which includes the time frame the match was stopped, will be settled only where there is a goal already scored in the named period, otherwise bets will be void. The five minute period 40:00-44:59 refers to the first half only and does not include first-half injury time. The five minute period 45:00-49:59 refers to the start of the second half only and does not include first-half injury time. The five minute period 85:00-89:59 refers to the second half only and does not include second-half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next X minutes handicap Predict which team will win the selected time period after having the specified handicap applied. Only goals scored in the specified time frame will count towards settlement. The five minute period 40:00-44:59 refers to the first half only and does not include first-half injury time. The five minute period 45:00-49:59 refers to the start of the second half only and does not include first-half injury time. The five minute period 85:00-89:59 refers to the second half only and does not include second-half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Next X minutes over/under Predict the number of goals in the specified period. If the match is abandoned, bets on the period before the time of abandonment still stand, while all bets on periods after that time will be void. Bets on the period which includes the minute the match was stopped will be settled in cases where there has been over the specified number goals already scored in the named period, otherwise bets will be void. The five minute period 40:00-44:59 refers to the first half only and does not include first-half injury time. The five minute period 45:00-49:59 refers to the start of the second half only and does not include first-half injury time. The five minute period 85:00-89:59 refers to the second half only and does not include second-half injury time. Settlement will be made based on: The official website of the competition The data transmitted by our data providers The data from the TV broadcaster covering the match Number of goals in match Predict whether the number of goals scored in the match will be over/under/or equal to the specified number. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Number of goals in first half Predict the total number of goals scored in the first half of the match. If an event is abandoned during the first half, all bets on this market will be void unless the result has already been determined. If an event is abandoned after the first half is completed, bets on number of first-half goals will stand and bets on number of goals (full-time) will be void. Offsides Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams. If a match is abandoned all bets will be void unless settlement is already determined. Player specific bets are settled on offsides awarded to the player deemed to be in an offside position where a free kick is awarded. Own goal Predict if there will be an own goal scored in the match. If a game is abandoned, bets will be void, unless the outcome of the bets is already determined. Passes (selected player) An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free-kicks, corners, kick-offs and penalties can be played as a pass. Penalty saved Predict whether the specified penalty will be saved by the goalkeeper. To score/miss a penalty Predict if a certain team will score or miss a penalty during the match. Penalties cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers. Penalty shootout - correct score Predict the correct score of the penalty shootout. Penalty shootout - handicap Predict which team will win a penalty shootout after the specified handicap has been applied. Penalty shootout - penalty scored Predict whether or not the specified penalty within the shootout will be scored. Penalty shootout - sudden death Predict whether shootout will go to sudden death or not. If the match does not go to a penalty shootout, all bets will be void. Penalty shootout - team total penalties scored Predict whether the total number of penalties scored by a stated team within a penalty shootout will be under or over a specified figure. If a match is abandoned, bets will be void unless the outcome of a bet is already determined. Penalty shootout - total penalties taken Predict whether the total number of penalties taken within a penalty shootout will be under or over a specified figure. Only penalties taken with the penalty shootout will count for settlement purposes. If a match is abandoned, bets will be void unless the outcome of a bet is already determined. Penalty shootout - total penalties scored Predict whether the total number of penalties scored within a penalty shootout will be under or over a specified figure. If a match is abandoned, bets will be void unless the outcome of a bet is already determined. Penalty shootout - winner Predict which team will win the penalty shootout. Penalty shootout - Team GK X penalty save Predict if the GK will make a save. If there is no save, all bets will be void. Penalty shootout - Team X penalty props Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers. Player goal minutes Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start. Player cards/player red card Predict which player(s) will be carded Players entering the field as substitutes are eligible and will be counted for settlement purposes. Cards shown to non-players, such as managers, substituted players or unused substitutes, do not count for settlement of bets on this market. Any card shown after the full-time whistle has been blown will be disregarded. Both yellow and red cards count. If a player receives 2 yellow cards, and then consequently is shown a red card, the player will be judged as having a total of 2 cards. An individual player will be unable to accumulate a total number of cards which exceeds 2. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Player performance All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined. Propositions markets specifically, players must start for bets to stand. Settlement of the following markets will be determined by feed provided data. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics. Detailed definitions of individual player propositions market: Shots on goal (selected player) Any intentional goal attempt which could result in: The ball goes into the net. The ball would have gone into the net but was stopped by a goalkeeper's save. The ball would have gone into the net but was stopped by a defender who is the last man. Shots hitting the frame of the goal are not counted as shots on goal unless the above criteria are met. Shots blocked by another player who is not the last man are not counted as shots on goal. Player to Commit X or More Fouls A foul committed is any infringement that is penalised as foul play by a referee. Offsides are not included as fouls committed. Player to Win X or More Fouls A foul won is where a player wins a free kick or penalty for their team after being fouled by an opposing player. No fouls are won via handball, back passes, dives, illegal restarts, dissent, offsides, GK 6-second violation or obstruction where a free kick is conceded. Shots (selected player) A shot is defined as any intentional goal attempt which could result in: The ball goes into the net. The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last man. The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are no other defenders or a goalkeeper behind the blocker. The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player. The ball hits the frame of the goal. Player to score 2+ goals Predict whether a player will score two or more goals within the match. Bets placed on players that do not participate will be made void. Own goals will not count for settlement purposes. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Player to score 3+ Predict whether a player will score three or more goals within the game. Bets placed on players that do not participate will be made void. Own goals will not count for settlement purposes. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Player to outscore the opposition Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start. Race to X cards A prediction on which team will be the first to receive the nominated number of cards. Race to X corners Predict which team will reach the specified number of corners first. Example: Race to five corners will be settled on the first team to take five corners in the match. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Remainder match betting/remainder match betting extra-time Predict the result of the match from the time the bet is placed. The current score does not apply at the time of bet placement. Example: A match is currently at 3-0. When you place a bet the score of 3-0 does not apply. The score is considered 0-0 at the time of placement. Second-half result Predict the result of the second half of the match. The score from the first half does not count for settlement purposes in the case of this market and settlement is only based on any goals in the second half, including any added stoppage/injury time. If a match is abandoned before the conclusion of the second half (including injury and stoppage time), bets will be void. Extra time and/or penalty shootouts do not apply. Score in both halves Predict whether the specified team will score in both the first half and the second half of the match. If an event is abandoned, all bets will be void unless the outcome of the placed bet has already been determined. Scoring method Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand. Header- Predict if a player will score a headed goal in the match. Free Kick- Predict if a player will score directly from a free kick in the match. Outside the box- Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck. Left/Right foot- Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner. Score time- Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards. Shots on target handicap/shots on target half handicap Predict the team with the most shots on target once a handicap has been applied to the result in the stated time frame. Shots on target moneyline and totals first/second half Predict which team will have the most shots on target within the stated half and whether the amount of shots on target will be under or over a stated figure. Extra-time does not apply. Substitutes Predict whether the amount of substitutes made in a match is under or over a specified amount. If a match is abandoned, all bets on this market will be void unless the result has already been determined. For example, there has already been ‘over X’ substitutions before the abandonment. Tackles (team/selected player) A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes it away from the person in possession. The tackled player must clearly be in possession of the ball before the tackle is made. Team goals odd/even Predict if accumulated goals by a certain team will add up to an odd or an even number in the match. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc. and even numbers include 0, 2, 4, 6, 8 etc. Team goals odd/even extra-time Predict if accumulated goals by a certain team will add up to an odd or an even number within extra-time of the match. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc. and even numbers include 0, 2, 4, 6, 8 etc. Team goals/half team goals/extra time team goals Predict whether the total goals scored by a specified team will be over or under the specified figure within the stated time frame. If a match is abandoned, determined bets will be settled accordingly, undetermined bets will be void. Team to score and 1X2 Predict a team to score and the outcome of the match. Team to score in half Predict whether a team will score in the specified half. Own goals count for the team credited with the goal. All bets will be void if a match is abandoned, unless the outcome of a bet is already determined. Team to take first/last penalty Predict which team will take the first/last penalty in the match. Time of first goal Predict when the first goal of the match will be scored by choosing from given time periods. Own goals will count for settlement purposes. Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Any extra-time does not count for settlement. If a match is abandoned after the first goal is scored, all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a match kicks off it will be deemed to be in the first minute. For example, a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. To qualify/To lift the trophy Predict which team will qualify for the next round/lift the trophy of a specified competition Should a team be disqualified from the tournament prior to the relevant match to which the bet applies and a bye is awarded, all qualification/win the cup bets will be void. Over/under Cards Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). If a player receives 2 yellow cards, and then consequently is shown a red card, the player will be judged as having a total of 2 cards. An individual player will be unable to accumulate a total number of cards which exceeds 2. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. If a match is abandoned all bets will be void unless settlement is already determined. Total corners/team corners Predict whether the total number of corners taken will be over, under or exactly the specified figure quoted. Awarded but not taken corners (there is a corner but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a corner needs to be retaken for any reason, it will be counted as one corner. If a match is abandoned, all bets will be void unless settlement is already determined. Push rules apply. Total goals/half goals odd/even Predict whether the total amount of goals scored by the end of the period will be an odd or an even number. For settlement purposes, odd numbers include 1, 3, 5, 7, 9 etc and even numbers include 0, 2, 4, 6, 8 etc. Total goal minutes Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Example:Goals scored in the 22nd, 67th and 87th minutes would make a total of 176 minutes. Any goals scored in first-half injury time would count as 45 minutes only. Any goals scored in second-half injury time would count as 90 minutes only. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Example:if your bet was on over 120 total goal minutes and goals were scored in the 20th, 60th and 70th minutes, that would make a total of 150 goal minutes. If the match was then abandoned in the 75th minute your bet would be settled as won because the outcome was already known at the time of abandonment. Total match goals/half goals/extra-time goals Predict whether the total number of goals in a match/half/extra-time will be over or under a specified figure within the stated time frame. If a match is abandoned, bets will be void unless settlement is already unconditionally determined. Total match penalties Predict whether the total number of penalties taken during the match will be under or over a specified figure. Penalty shootouts (if any) will not count. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined. Total passes Predict whether the number of passes in the match will be over or under a specified figure. A ball played intentionally from one player to another. Attempted passes also will be counted as valid for settlement purposes. If a match is abandoned, all bets will be void unless settlement is already determined. Total team bookings Predict how many booking points will be accumulated by the stated team. Yellow card = one point Red card = two points The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaching staff, etc.) or substitutes on the bench do not count for bets on this market. If a match is abandoned, all bets will be void unless settlement is already determined. Total team fouls Predict if the number of fouls penalised by the referee against a specific team will be under or over a specified amount. Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts. If a match is abandoned, all bets on this market will be void unless the result has already been determined. Total team fouls in the half Predict if the number of fouls penalised by the referee against a specific team will be under or over a specified amount within the stated half. Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts. If a match is abandoned, all bets on this market will be void unless the result has already been determined. Total team offsides Predict whether the number of offsides penalised by the referee for a specific team will be under or over a stated figure. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. Total team shots on target Predict whether a specified team’s shots on target will be over or under a stated amount in the match. If a match is abandoned, all bets on this market will be void unless the result has already been determined. Total throw-ins Predict whether the total amount of throw-ins made in a match will be over or under a specified number. Awarded but not taken throw-ins (where there is a throw-in but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. If a throw-in needs to be retaken for any reason, it will be counted as one throw-in. If a match is abandoned, bets will be void unless the outcome of these bets is already determined. To win either half Predict whether a team will win either half of a match. Example:The half-time result is Liverpool 1-0 Chelsea and the full-time result, Liverpool 1-1 Chelsea, is a draw. The winning markets will be Liverpool for the first half, which it won 1-0, and Chelsea for the second half, which it won 1-0. Bets are settled on the events that occur in normal time. Stoppage and injury time does apply at the end of normal time. Extra-time (if any) does not count. To win from behind Predict whether a team will go into a losing position at any stage during normal time of a match and come back to win. Injury time and stoppage time are included. Extra-time is not included. To win to nil/to win to nil extra-time Predict whether the selected team will win the match without conceding a goal in the specified time frame. Up to 30th/70th-minute handicap Predict the result of a match once the stated time is completed, with a specified handicap applied. Example:Arsenal vS Chelsea (-1) in 30 minutes. The result after 30 minutes is 2-0 to Chelsea, meaning the bet placed on them is settled as a winner. The score would be 1-0 to Chelsea after the handicap of -1 goal has been applied at the 30-minute mark. For 30 minutes, this is the time inclusive of 00:00-29:59. For 70 minutes, this is the time inclusive of 00:00-69:59. Up to 30th/70th-minute result Predict the result of a match once the stated time is completed. Example:Arsenal vs Chelsea in 30 minutes. The result after 30 minutes is 2-0 to Chelsea, meaning bets on them are settled as winners. For 30 minutes, this is the time inclusive of 00:00-29:59. For 70 minutes, this is the time inclusive of 00:00-69:59. 30th/70th-minute total goals Predict whether the total goals will be under or over a specified amount within a stated time. Example: You bet on Arsenal vs Chelsea that there will be over 2.5 goals up to 70 minutes. After 70 minutes of the match Arsenal are winning 2-0, meaning the bet is settled as a losing bet. Any subsequent goals scored after the stated time will not apply. For 30 minutes, this is the time inclusive of 00:00-29:59. For 70 minutes, this is the time inclusive of 00:00-69:59. If a match is abandoned, bets will be void unless the outcome of these bets are already determined. Will there be extra-time? Predict whether there will be extra-time in the specified match. Team To Win In Both Halves (aka Win both halves) Predict whether the selected team will win both halves of the match. Example 1:Arsenal vs Chelsea. The half-time score is Arsenal 1-0 and the match ends 2-0. Arsenal have won both halves by one goal each half and therefore bets on Arsenal in this market would be winners. Example 2:Arsenal vs Chelsea. The half time score is Arsenal 1-0 and the match ends 1-0. Arsenal have only won the first half and the second half was a draw, therefore bets on Arsenal in this instance would be losers. Winning margin Predict the exact number of goals by which the selected team will win the match. For example, in a match between Team A and Team B: Bet on Team A to win by two or more goals - bet wins if the result is 2-0, 3-0, 3-1, 4-0, 4-1, 4-2, etc. Bet on Team A to win by one goal - bet wins if the result is 1-0, 2-1, 3-2, etc. Bet on score draw - bet wins in case of any draw results, with the exception of 0-0. Bet on no score draw wins only if the result is 0-0. Bet on Team B to win by two or more goals - bet wins if the result is 0-2, 0-3, 1-3, 0-4, 1-4, 2-4, etc. Bet on Team B to win by one goal - bet wins if the result is 0-1, 1-2, 2-3, etc. 1X2 rest of match Predict the result of the match from the time the bet is placed. The current score does not apply at the time of bet placement. Example 1:A match is currently at 3-0. When you place the bet the score of 3-0 does not apply. The score is considered 0-0 at the time of bet placement. Football aggregates General In-Play aggregates is a new set of betting markets covering a group of events that all start at, or around, the same time. The markets are settled based on the aggregate result of all the matches. 1X2 - match winner Predict the final result of the aggregated event. All bets will be void if the match is not completed. All away teams to score Predict whether all the away teams in the aggregated event will score at least one goal each. All home teams to score Predict whether all the home teams in the aggregated event will score at least one goal each. If the event is not completed, then all bets are void unless the market has already been determined. All teams to score Predict whether all teams in the aggregated event will score at least one goal each. If the event is not completed, all bets are void unless the market has already been determined. Asian handicap Predict which team will win the match after the handicap scores have been applied, excluding the handicap draw. All bets will be void if the match is not completed. Both teams to score Predict whether all teams in the aggregated event with score at least one goal each. If the event is not completed, all bets are void unless the market has already been determined. First away team to score Predict which away team will score first in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. First home team to score Predict which home team will score first in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. First team to score Predict which team will score the first goal in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. Half-time/full-time Predict the result of the aggregated event at half-time and at the end of regular time. All bets will be void if the match is not completed. Handicap 3-way Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed. Last team to score Predict which team will score the last goal in the aggregated event. All bets will be void if the match is not completed. Over/under Predict the total goals scored in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined. Total goals Predict alternative total goals scored in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. Total goals odd/even Predict the total goals scored in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. Total goals first half Predict the total goals scored in the first half of the aggregated event. If the half is not completed, all bets are void unless the market has already been determined. Total team goals Predict total goals scored by a certain side in the aggregated event. If the event is not completed, all bets are void unless the market has already been determined. Total team goals first half Predict alternative total goals scored in the first half of the aggregated event. If the half is not completed, all bets are void unless the market has already been determined. Winning margin Predict the team to win the match and the victory margin. All bets will be void if the match is not completed. Football specials On all football specials, if the specified number of matches are not played, all bets will be void. On our League Battle specials, in the event of a tie, dead heat rules will apply. Only the matches taking place on the date and time specified within the market name count towards settlement. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count. LivescoreBet player / match specials If one or more of your selections does not participate in the event (is void), your bet will be void. Player markets referring to both halves: If a selected player does not take part in one of the halves of the match, your bet will be void. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Only cards shown in regular time count. Any card shown after the final whistle does not count. Any card (red or yellow) counts as one point. The maximum number of points a player can accumulate during a match is two (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Glossary Term Description Bet(s)/betting means each bet placed by you using your account and accepted by us via our app/website. The term ‘betting’ shall be construed accordingly. Dead heat means an equal tie between two or more participants in a specified sporting event (most commonly horse or greyhound racing, but also possible in other betting markets such as athletics and golf). Push rules means the rules that apply where your bet result is determined as a ‘push’. A push occurs if a match or event ends right on the listed point spread or in a draw, and the respective betting option has not been offered. For example, if a football match ends 2-0, the market ‘Total score over/under 2’ is considered a push if only the options ‘over 2’ and ‘under 2’ are offered. Settle means the outcome of any bet, including (if applicable) us paying winnings into your account balance if a bet settles in your favour. The terms ‘settled’, ‘settles’ and ‘settlement’ shall be construed accordingly. Stake means the money you use to place a bet via your account. Void means where a benefit or action of your account is made null and void by us. This includes but is not limited to when a bet is cancelled following acceptance, where winnings are cancelled following settlement, or where a reward or bonus is cancelled at any time, in all such circumstances for any valid reason as specifically set out in any game terms or the sport rules. Website means the website operated and controlled by or on behalf of us and located at the principle URL www.livescorebet.com. It includes all versions for desktop, any mobile or device and any related mobile or device applications of such website branded ‘Livescore Bet’. Related articles Contact us General Betting Rules What's a goal line bet?